Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of 'Team Meat'. It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. 38 Games Like Super Meat Boy for Mac. Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Games Like Super Meat Boy for Mac. The Mac version of Super Meat Boy does not natively recognize controllers (at least in my personal experience with an Xbox 360 controller and the requisite drivers). You'll likely need to use a program like ControllerMate to map the controller to the keyboard.
5
241.7 MBDeveloper: Team Meat
Release date: 2010
Version: 1.0.u11 + Full Game
Interface language: Russian, English
Tablet: Not required
Platform: Intel only
To bookmarksSuper Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of 'Team Meat'. It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch.
Development of the game began in early 2009. McMillen worked on level design and artwork, while Refenes coded it. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. Super Meat Boy won several awards, and has been cited as one of the greatest video games of all time. Critics lauded the game's controls, art, soundtrack, and challenging gameplay. The game was also a commercial success, selling over a million copies by January 2012. A sequel, Super Meat Boy Forever, is in development.
Gameplay
Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles. The player can jump and run on platforms, and can jump off or slide down walls. The core gameplay requires fine control and split-second timing, and was compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts 'n Goblins.
Screenshots from the game Super Meat Boy
- Snow Leopard 10.5.x, 10.6.x
- Intel, 1.2GHz
- 256 MB RAM
- Hope intel GMA 950 and 3100 ( NOT TESTED)
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Refenes at the 2012 Game Developers Conference | |
Born | June 14, 1981 (age 39) |
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Occupation | Video game designer, programmer CEO of Team Meat |
Known for | Super Meat Boy |
Tommy Refenes is an American video game designer and programmer, best known for his work on the game Super Meat Boy, a platformer he co-created with designer Edmund McMillen.
Early life[edit]
Refenes began programming at the age of eleven, and has been doing so professionally since the age of 18,[1] initially contracting for a website whose owner had threatened to sue him over a parody Flash game he had made.[2] He dropped out of North Carolina State University; he later told gaming blog Brutal Gamer 'if you want to be a programmer, do not go to college.'[3] He is also Type 1 Diabetic, as revealed in Indie Game The Movie.
Career[edit]
Refenes started at Seventy - Two DPI in August 2001 where he managed their website and servers. In August 2003 he was hired by Learning Station, where he developed server software and applications in Flash, C++, PHP, and ASP. In July 2005 he decided to shift to the computer game field and went to work for the now defunct Streamline Studios, where he assisted in optimizing and porting the Unreal 2.x engine from the original Xbox to the Xbox 360,[4] as well as assisting on the WiiWare title HoopWorld.[5] In May 2006, Refenes and Aubrey Hesselgren, a game designer, founded the company Pillowfort. Their first effort was a game they dubbed Goo!. In 2008 Goo! won the grand prize for Best Threaded Game in the 2008 Intel Game Demo Contest, and took third place for Best Game on Intel Graphics.[6] The game was canceled and Refenes left the studio in January 2009.
In 2009 he co-founded the company Team Meat with game and graphics designer Edmund McMillen, with Refenes acting as programmer and co-CEO.[7]Super Meat Boy is the only game they have published together, and they are not expected to work on more projects together. Though Team Meat does continue work on Super Meat Boy: Forever,[8] McMillen has resigned from the team and is not expected to make a contribution to the project.[9]
Apple App Store controversy[edit]
In March 2010 at the Game Developers Conference 2010, Refenes criticized Apple's App Store, calling it 'awful' and 'horrible' and likened its games to the crude Tiger Electronics games that were popular in the 1980s and 1990s.[10] Seven days after this speech was given, Apple pulled the game Zits & Giggles from the market.[10] Refenes had developed the game and sold it through the App Store in order to satirize what he considered to be the nonsensical nature of the App Store. In response to its removal he and McMillen launched the Super Meat Boy Handheld on the App Store. The game adopted the art style and gameplay of the Tiger handheld series of games. As Refenes described it, 'Super Meat Boy Handheld is all the branding of Super Meat Boy, without the actual gameplay or art from Super Meat Boy..and all for ONLY A DOLLAR.'[11]
Ludography[edit]
Title | Platform(s) | Release year | Notes |
---|---|---|---|
nail jesus to the cross!! | Flash | 2000[12] | |
Bitch Hunt | Flash | 2000[12] | |
Owl Country[13] | Mac OS X, Microsoft Windows | 2008 | Voice Work, voices the owl |
Grey Matter | Flash | 2008[12] | |
Beat! Music Memory Match | iOS | 2009[14] | |
Free Money* Scratch n'Win[12] | iOS | 2009 | |
Zits & Giggles | iOS | 2009[10] | |
Goo[1] | N/A | 2009 | Cancelled |
HoopWorld[5] | Wii | 2010 | |
Super Meat Boy | Linux, Mac OS X, Microsoft Windows, PlayStation 4, PlayStation Vita, Xbox Live Arcade | 2010 | |
Mew-Genics[15] | Steam, iOS, Android | TBA | Development halted[16] |
Super Meat Boy Forever[15] | Steam, Nintendo Switch, Xbox One, PlayStation 4 | 2020 | In Development |
References[edit]
- ^ abtimw (2008-04-21). 'The Weblog - Interview: Tommy Refenes (Goo!)'. indiegames.com. Retrieved 2010-12-17.
- ^'Anonymous asked: What was the first programming job/contract you had? I've read you started professionally at 18'. Yzc2NjQ1MzQyNDU2MjMyMz. Retrieved 8 January 2018.
- ^'Grillin' Super Meat Boy « Brutal Gamer'. brutalgamer.com. 2010-10-31. Retrieved 2010-12-17.
- ^'Tommy Refenes'. LinkedIn. Retrieved 2010-12-17.
- ^ ab'HoopWorld : BasketBrawl! - Credits'. Streamline Studios. Retrieved 2010-12-17.
- ^'Spotlight on the 2008 Intel Game Demo Contest Winners - Intel Software Network'. Intel Corporation. Retrieved 2010-12-17.
- ^'What is Team Meat?'. Team Meat. 2010-11-30. Archived from the original on 2010-12-23. Retrieved 2010-12-17.
- ^Devore, Jordan (2017-08-30). 'Super Meat Boy Forever is a 'true sequel' due out in 2018'. Destructoid. Retrieved 11 January 2018.
- ^Phillips, Tom (26 September 2017). 'Super Meat Boy Forever and the return of Team Meat'. Eurogamer. Retrieved 11 January 2018.
- ^ abcTolito, Stephen (2010-03-19). 'Apple Bans Game, Days After Developer Publicly Trashes App Store'. Kotaku. Retrieved 2010-12-17.
- ^Rose, Mike (2010-04-04). 'Developer plays a joke on Apple with Super Meat Boy Handheld | Super Meat Boy Handheld news'. Pocket Gamer. Retrieved 2010-12-17.
- ^ abcd'Tommy Refenes on Newgrounds'.
- ^'TIGSource: Owl Country'.
- ^'Gamespot - Beat! Music Memory Match'.
- ^ ab'Development of 'Super Meat Boy' on iOS Officially Halted, 'Mew-Genics' Release Now Priority'.
- ^'Anonymous asked: Is Mew-genics still a thing? I mean, a game about cats! Can't lose, right?'. Yzc2NjQ1MzQyNDU2MjMyMz. Retrieved 11 March 2017.
External links[edit]
Wikimedia Commons has media related to Tommy Refenes. |
Mac Os X Download
- Tommy's user page at Newgrounds
Super Meat Boy For Mac Os X 10.8
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